package engine.flag
{
	/**
	 *	玩家行为 
	 * @author lw
	 * 
	 */
	public class PlayerActionFlag
	{
		public static const NormalWait	: String = "场景待机开始";
		
		public static const Wait			: String = "待机开始";
		
		public static const Run			: String = "战斗跑动开始";
		
		//普通攻击
		public static const Normal 		: String = "攻击开始";
		
		//普通击中
		public static const NormalAttack 	: String = "近战击中";
		
		//技能攻击，大招
		public static const Magic			: String = "法攻开始";
		
		//技能攻击击中
		public static const MagicAttack 	: String = "法攻效果发射";
		
		public static const Defend 		: String = "防御";
		
		public static const Bruise		: String = "受伤";
		
		public static const Dead			: String = "死亡开始";
		
		public static const Miss			: String = "闪避";
		
		public static const Sit			: String = "打坐开始";
		
		public static const Delight		: String = "高兴开始";
		
		public static const FarAttack		: String = "远程攻击开始";
		
		public static const DelightOver		: String = "高兴结束";
		
		public static const BigWait		: String = "大待机开始";
	}
}